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Autodesk 3ds max 2015 material editor
Autodesk 3ds max 2015 material editor





autodesk 3ds max 2015 material editor

Select By Material allows you to select objects based on the active material in the Material Editor.

autodesk 3ds max 2015 material editor

This button displays the Material Editor Options dialog to let help you control how materials and maps are displayed in the sample slots. The Make Preview options let you experiment with the effect in the Material Editor before you apply it to your scene. For example, to simulate a sky view, you could map an animation of moving clouds to a clerestory window.

autodesk 3ds max 2015 material editor

You can use animated maps to add movement to a scene. Make Preview, Play Preview, Save Preview.Video Color Check checks the material on the sample object for colors that are beyond the safe NTSC or PAL threshold. The buttons on the Sample UV Tiling flyout adjust the repetition of the map pattern on the sample object in the active sample slot. The pattern background is helpful when you want to see effects of opacity and transparency. Turning on Background adds a multicolored checkered background to the active sample slot. Turning on Backlight adds a backlight to the active sample slot. The Sample Type flyout lets you choose which geometry to display in the active sample slot. Both the average value and the maximum value are shown. These fields show the reflectance and transmittance of the active material. It provides another way to invoke the various Material Editor tools. The Material Editor menu bar appears at the top of the Material Editor window.







Autodesk 3ds max 2015 material editor